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Devlog
Submission to Finally Finish Something 2020
The Progoster
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Devlog
Progoster Devlog - It's over!
February 02, 2020
by
Mick Leinbach
After eleven long weeks of work (one of them wasn't documented), I have finally finished a beatable version of the game! I am so happy. I love this game, don't get me wrong. I love all of the enemies...
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Progoster Devlog - Week 10
February 01, 2020
by
Mick Leinbach
This Sunday's work was...actually pretty lack luster. I spent two hours trying to make an OK song on Bosca CEOIL. After making something that I wasn't happy with but was willing to settle with, I real...
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Progoster Devlog - Week 9
January 25, 2020
by
Mick Leinbach
Let me just say - I absolutely love this new schedule. I'm finally happy and stress free. It's wonderful. On Saturday, I implemented and created all of the animations so that the boss could spawn ene...
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Progoster devlog - Week 8
January 18, 2020
by
Mick Leinbach
Sunday - 21 days left Today was actually pretty good! Despite the fact that I felt like garbage the entire time, I have now added a flashing circle so that the player can know where the boss is going...
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Progoster Devlog - Week 7
January 11, 2020
by
Mick Leinbach
Sunday - 28 days left On Saturday, I made a fateful decision: I submitted The Progoster to the 2020 Finally Finish Something Game Jam . The point of the game jam is simple: By the end of the month,...
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Progoster Devlog - Week 6
January 04, 2020
by
Mick Leinbach
Sunday Sunday was probably the most fun that I've had in weeks! I started today with absolutely no idea of what to do next. There weren't any bugs that I was aware of, I'd decided that I'd rather make...
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Progoster Devlog - Week 5
December 28, 2019
by
Mick Leinbach
Sunday On Sunday, I added my first non-level-specific enemy! The spirit drifts in a random direction, and changes their direction every second or whenever they hit the wall. They're pretty annoying to...
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Progoster Devlog - Week 4
December 21, 2019
by
Mick Leinbach
This week's work flow was...unique. As I said last time, I had finals this week. What I didn't mention was that as I was writing that post, I had decided to watch some beginner tutorials just to make...
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Progoster Devlog - Week 3
December 14, 2019
by
Mick Leinbach
Sunday On Sunday I added a (placeholder) title screen! What surprised me the most about this task was how easy it was. I had to fiddle with a lot of small stuff for a while, yes, but I spent much less...
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Progoster Devlog - Week 2
December 07, 2019
by
Mick Leinbach
Sunday Once again, I sat down on Sunday with little motivation and little desire to work. However, the five minute rule saved me again. As I mentioned last week, I wasn't pleased with how the doors wo...
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Progoster Devlog - Week 1
November 30, 2019
by
Mick Leinbach
1
I have been working on this game for just under two weeks. I hadn't chronicled anything for the first week, which I have corrected this week. I'm not pushing myself incredibly hard on this project. I...
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