Progoster Devlog - Week 2


Sunday

Once again, I sat down on Sunday with little motivation and little desire to work. However, the five minute rule saved me again. As I mentioned last week, I wasn't pleased with how the doors worked. I created a new system that would be less annoying and clunky, using doors "painted" onto the walls instead of door blocks that take up their own space.

New doors (up and right) closed

New doors (up and right) opened
New doors (down and left) Closed


New doors (down and left) open

I do have a few problems with the new doors despite their improvements. For one, they don't have any animation. The nanosecond that you enter a room, they appear closed. I would like it so that the doors have a very quick but noticeable transition between opened and closed, as well as the other way around. While I am pretty happy with the door leading up, the other three doors look pretty bad in my opinion. I'm no artist, so I guess I'll just have to keep these placeholder graphics for now.

Monday

School started back up, and I had even less time than usual. However, I did fix an annoying problem incredibly quickly. To simplify, the screen shake would be rather unstable sometimes. You'd think that the screen had lost momentum, but then it would jump a couple of times for a few seconds. It was very annoying. However, the problem has been completely fixed. Again, not much done, but very satisfying day.

Tuesday

On Tuesday, I worked for a bit on the background floor texture.



I am happy enough with the floor, but the walls always look wrong. What's frustrating is that I can't quite put my finger on why. If anybody reading this knows anything about color, I would appreciate the feedback deeply.

Wednesday

I came home on Wednesday feeling particularly drained. Expect days like that about three days a week from now on.  Anyways, I made no progress on the game, I just organized my files by making groups for all of my sounds, objects, scripts, and sprites while deleting all of the unused/obsolete ones. I'm sure this will have long term benefits even if I feel kind of bad about it now.

Thursday

On Thursday, I added a new enemy: The coffee pitcher. The coffee pitcher will vaguely follow the player, leaving a trail of coffee that damages the player if they step on it. I seem to work a lot more when new enemies are involved.

New coffee pitcher enemy
Coffee pitcher enemy after being destroyed

A part of me is worried that it looks too much like poop, but we can get to that later.

Friday

On Friday, I finally added sound effects for when Hank first shoots. I also added a new layer for the coffee stains so that nothing but the floor can go under them.

Saturday

I usually dedicate my Saturdays to this devlog and nothing more. However, I did make a slight change so that the coffee cup's first direction is random.

Summary

This week I:

  • Made new doors
  • Fixed a screen shake bug
  • Added a floor texture
  • Organized my files
  • Added a new enemy
  • Added sound effects for shooting

I will not pretend that this week was anywhere near as productive as the previous week. Some may take this as a sign that I am losing steam on the project and I will be abandoning it shortly. I can assure you that this won't happen. Even if I reach a point where I hate every second of this project, and I only work the bare minimum each day, I promise that I will work on it consistently. Some weeks will be more productive than others, especially when factoring in school. I thank you for reading this. See you next week!

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