Progoster Devlog - Week 9
Let me just say - I absolutely love this new schedule. I'm finally happy and stress free. It's wonderful.
On Saturday, I implemented and created all of the animations so that the boss could spawn enemies in every direction. I also added flashing when he is hit. I'm not entirely happy with him, but seeing as my only required workday before the deadline is tomorrow, I'll probably have to focus on everything else for now.
There was one very strange bug that I would love to describe, but as of the exact second of me writing this, I have a super heavy brain fog and I can't really get into what I'm writing.
I'm sorry about how brief and uninteresting this devlog has been. I'm not sure how I could balance out the freedom and deep work of my current schedule with the in depth devlogs of my previous schedule.
Get The Progoster
The Progoster
Status | Released |
Author | Mick Leinbach |
Genre | Action |
More posts
- Progoster Devlog - It's over!Feb 02, 2020
- Progoster Devlog - Week 10Feb 01, 2020
- Progoster devlog - Week 8Jan 18, 2020
- Progoster Devlog - Week 7Jan 11, 2020
- Progoster Devlog - Week 6Jan 04, 2020
- Progoster Devlog - Week 5Dec 28, 2019
- Progoster Devlog - Week 4Dec 21, 2019
- Progoster Devlog - Week 3Dec 14, 2019
- Progoster Devlog - Week 2Dec 07, 2019
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